Blog Archive 2023 Unreal Engine and Continuous Integration 4 Mar, 2023 game development, unreal engine 2022 Flutter & GitHub Workflows: Deploying to TestFlight 26 Feb, 2022 flutter, github, ios 2021 Registering a (Rust) program as a browser on Windows 13 Mar, 2021 rust 2019 AIE presentation slides 10 Jan, 2019 game development 2015 Experience America presentation slides 21 Oct, 2015 game development 2014 steam-runtime without Steam 28 May, 2014 game development, linux, steam runtime Self-contained game distribution on Linux 26 May, 2014 game development, linux, steam runtime DT_RPATH (ld) & @rpath (dyld) 20 May, 2014 linux, mac os x Moved to a new location! 19 May, 2014 Thoughts on Unreal Engine 4 19 Mar, 2014 game development, unity3d, unreal engine 2012 Droidcon UK 2012: Slides & recap 28 Oct, 2012 android, android ndk, droidcon uk, gerrit, jenkins, presentation Arcane DM Dev Diary #1 6 Oct, 2012 arcane deathmatch, dev diary, game development, unity3d First playtest of Arcane Deathmatch 6 Oct, 2012 arcane deathmatch, game development, playtesting, unity3d Arcane DM: First progress update 1 Oct, 2012 arcane deathmatch, game development, unity3d Announcing Arcane Deathmatch 9 Sep, 2012 arcane deathmatch, dungeon fodder, game development, unity3d Lack of updates for a few weeks 18 Jun, 2012 dungeon fodder, game development, unity3d Requiring a minimum version of the Android SDK 5 Jun, 2012 android, android sdk Dungeon Fodder Update #7 28 May, 2012 dev diary, dungeon fodder, game development, unity3d Inventory management 26 May, 2012 dungeon fodder, game development, unity3d Minimap cleanup 19 May, 2012 dungeon fodder, game development, unity3d Dungeon Fodder Update #6 12 May, 2012 dev diary, dungeon fodder, game development, unity3d Dungeon Fodder Update #5 5 May, 2012 dev diary, dungeon fodder, game development, unity3d Dungeon Fodder Update #4: Dungeon generation 29 Apr, 2012 dev diary, dungeon fodder, game development, unity3d Inventory, minimap 27 Apr, 2012 dungeon fodder, game development, unity3d Dungeon Fodder Update #3 23 Apr, 2012 dev diary, dungeon fodder, game development, unity3d Dungeon Fodder Update #2 21 Apr, 2012 dev diary, dungeon fodder, game development, unity3d Livecasting your desktop in OS X 21 Apr, 2012 ffmpeg, justin.tv, livecasting, mac os x, openal, sox, vlc Unity Utilities 20 Apr, 2012 dungeon fodder, game development, unity3d Dungeon Fodder Update #1 19 Apr, 2012 dev diary, dungeon fodder, game development, unity3d Dungeon Fodder 14 Apr, 2012 dungeon fodder, game development, unity3d Requiring a minimum version of the Android NDK 2 Mar, 2012 android, android ndk 2011 The secret to the home-relative Sandbox entitlement 26 Jul, 2011 cocoa, mac os x, objective-c, sandbox The beautiful fjords of Norway, from our trip this past Christmas. 2 Apr, 2011 photos GUI frustration 21 Feb, 2011 cocoa, gui, objective-c, ruby 2010 Chocolate landscape 6 Dec, 2010 photos
Droidcon UK 2012: Slides & recap 28 Oct, 2012 android, android ndk, droidcon uk, gerrit, jenkins, presentation
First playtest of Arcane Deathmatch 6 Oct, 2012 arcane deathmatch, game development, playtesting, unity3d
Announcing Arcane Deathmatch 9 Sep, 2012 arcane deathmatch, dungeon fodder, game development, unity3d
Dungeon Fodder Update #4: Dungeon generation 29 Apr, 2012 dev diary, dungeon fodder, game development, unity3d
Livecasting your desktop in OS X 21 Apr, 2012 ffmpeg, justin.tv, livecasting, mac os x, openal, sox, vlc
The secret to the home-relative Sandbox entitlement 26 Jul, 2011 cocoa, mac os x, objective-c, sandbox