Didn’t get too much done this week, but I cleaned up the minimap:
I also added a dungeon level indicator:
And finally I switched the non-player character to use the same AI engine as the zombies (AngryAnt’s Behave), though with a different behavior tree. So far this just means that the non-player character actually attacks enemies. Woo!
Hopefully I’ll have time to make the inventory management more complete and do a dev diary this weekend. We’ll see.